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- /*
- Copyright (C) 2016 Apple Inc. All Rights Reserved.
- See LICENSE.txt for this sample’s licensing information
-
- Abstract:
- An object wrapper around the low-level BSD Sockets ping function.
- */
- #import <Foundation/Foundation.h>
- #include <AssertMacros.h> // for __Check_Compile_Time
- #ifndef _SA_FAMILY_T
- #define _SA_FAMILY_T
- #include <machine/types.h> /* __uint8_t */
- typedef __uint8_t sa_family_t;
- #endif /* _SA_FAMILY_T */
- NS_ASSUME_NONNULL_BEGIN
- @protocol SimplePingDelegate;
- /*! Controls the IP address version used by SimplePing instances.
- */
- typedef NS_ENUM(NSInteger, SimplePingAddressStyle) {
- SimplePingAddressStyleAny, ///< Use the first IPv4 or IPv6 address found; the default.
- SimplePingAddressStyleICMPv4, ///< Use the first IPv4 address found.
- SimplePingAddressStyleICMPv6 ///< Use the first IPv6 address found.
- };
- /*! An object wrapper around the low-level BSD Sockets ping function.
- * \details To use the class create an instance, set the delegate and call `-start`
- * to start the instance on the current run loop. If things go well you'll soon get the
- * `-simplePing:didStartWithAddress:` delegate callback. From there you can can call
- * `-sendPingWithData:` to send a ping and you'll receive the
- * `-simplePing:didReceivePingResponsePacket:sequenceNumber:` and
- * `-simplePing:didReceiveUnexpectedPacket:` delegate callbacks as ICMP packets arrive.
- *
- * The class can be used from any thread but the use of any single instance must be
- * confined to a specific thread and that thread must run its run loop.
- */
- @interface SimplePing : NSObject
- - (instancetype)init NS_UNAVAILABLE;
- /*! Initialise the object to ping the specified host.
- * \param hostName The DNS name of the host to ping; an IPv4 or IPv6 address in string form will
- * work here.
- * \returns The initialised object.
- */
- - (instancetype)initWithHostName:(NSString *)hostName NS_DESIGNATED_INITIALIZER;
- /*! A copy of the value passed to `-initWithHostName:`.
- */
- @property (nonatomic, copy, readonly) NSString * hostName;
- /*! The delegate for this object.
- * \details Delegate callbacks are schedule in the default run loop mode of the run loop of the
- * thread that calls `-start`.
- */
- @property (nonatomic, weak, readwrite, nullable) id<SimplePingDelegate> delegate;
- /*! Controls the IP address version used by the object.
- * \details You should set this value before starting the object.
- */
- @property (nonatomic, assign, readwrite) SimplePingAddressStyle addressStyle;
- /*! The address being pinged.
- * \details The contents of the NSData is a (struct sockaddr) of some form. The
- * value is nil while the object is stopped and remains nil on start until
- * `-simplePing:didStartWithAddress:` is called.
- */
- @property (nonatomic, copy, readonly, nullable) NSData * hostAddress;
- /*! The address family for `hostAddress`, or `AF_UNSPEC` if that's nil.
- */
- @property (nonatomic, assign, readonly) sa_family_t hostAddressFamily;
- /*! The identifier used by pings by this object.
- * \details When you create an instance of this object it generates a random identifier
- * that it uses to identify its own pings.
- */
- @property (nonatomic, assign, readonly) uint16_t identifier;
- /*! The next sequence number to be used by this object.
- * \details This value starts at zero and increments each time you send a ping (safely
- * wrapping back to zero if necessary). The sequence number is included in the ping,
- * allowing you to match up requests and responses, and thus calculate ping times and
- * so on.
- */
- @property (nonatomic, assign, readonly) uint16_t nextSequenceNumber;
- /*! Starts the object.
- * \details You should set up the delegate and any ping parameters before calling this.
- *
- * If things go well you'll soon get the `-simplePing:didStartWithAddress:` delegate
- * callback, at which point you can start sending pings (via `-sendPingWithData:`) and
- * will start receiving ICMP packets (either ping responses, via the
- * `-simplePing:didReceivePingResponsePacket:sequenceNumber:` delegate callback, or
- * unsolicited ICMP packets, via the `-simplePing:didReceiveUnexpectedPacket:` delegate
- * callback).
- *
- * If the object fails to start, typically because `hostName` doesn't resolve, you'll get
- * the `-simplePing:didFailWithError:` delegate callback.
- *
- * It is not correct to start an already started object.
- */
- - (void)start;
- /*! Sends a ping packet containing the specified data.
- * \details Sends an actual ping.
- *
- * The object must be started when you call this method and, on starting the object, you must
- * wait for the `-simplePing:didStartWithAddress:` delegate callback before calling it.
- * \param data Some data to include in the ping packet, after the ICMP header, or nil if you
- * want the packet to include a standard 56 byte payload (resulting in a standard 64 byte
- * ping).
- */
- - (void)sendPingWithData:(nullable NSData *)data;
- /*! Stops the object.
- * \details You should call this when you're done pinging.
- *
- * It's safe to call this on an object that's stopped.
- */
- - (void)stop;
- @end
- /*! A delegate protocol for the SimplePing class.
- */
- @protocol SimplePingDelegate <NSObject>
- @optional
- /*! A SimplePing delegate callback, called once the object has started up.
- * \details This is called shortly after you start the object to tell you that the
- * object has successfully started. On receiving this callback, you can call
- * `-sendPingWithData:` to send pings.
- *
- * If the object didn't start, `-simplePing:didFailWithError:` is called instead.
- * \param pinger The object issuing the callback.
- * \param address The address that's being pinged; at the time this delegate callback
- * is made, this will have the same value as the `hostAddress` property.
- */
- - (void)simplePing:(SimplePing *)pinger didStartWithAddress:(NSData *)address;
- /*! A SimplePing delegate callback, called if the object fails to start up.
- * \details This is called shortly after you start the object to tell you that the
- * object has failed to start. The most likely cause of failure is a problem
- * resolving `hostName`.
- *
- * By the time this callback is called, the object has stopped (that is, you don't
- * need to call `-stop` yourself).
- * \param pinger The object issuing the callback.
- * \param error Describes the failure.
- */
- - (void)simplePing:(SimplePing *)pinger didFailWithError:(NSError *)error;
- /*! A SimplePing delegate callback, called when the object has successfully sent a ping packet.
- * \details Each call to `-sendPingWithData:` will result in either a
- * `-simplePing:didSendPacket:sequenceNumber:` delegate callback or a
- * `-simplePing:didFailToSendPacket:sequenceNumber:error:` delegate callback (unless you
- * stop the object before you get the callback). These callbacks are currently delivered
- * synchronously from within `-sendPingWithData:`, but this synchronous behaviour is not
- * considered API.
- * \param pinger The object issuing the callback.
- * \param packet The packet that was sent; this includes the ICMP header (`ICMPHeader`) and the
- * data you passed to `-sendPingWithData:` but does not include any IP-level headers.
- * \param sequenceNumber The ICMP sequence number of that packet.
- */
- - (void)simplePing:(SimplePing *)pinger didSendPacket:(NSData *)packet sequenceNumber:(uint16_t)sequenceNumber;
- /*! A SimplePing delegate callback, called when the object fails to send a ping packet.
- * \details Each call to `-sendPingWithData:` will result in either a
- * `-simplePing:didSendPacket:sequenceNumber:` delegate callback or a
- * `-simplePing:didFailToSendPacket:sequenceNumber:error:` delegate callback (unless you
- * stop the object before you get the callback). These callbacks are currently delivered
- * synchronously from within `-sendPingWithData:`, but this synchronous behaviour is not
- * considered API.
- * \param pinger The object issuing the callback.
- * \param packet The packet that was not sent; see `-simplePing:didSendPacket:sequenceNumber:`
- * for details.
- * \param sequenceNumber The ICMP sequence number of that packet.
- * \param error Describes the failure.
- */
- - (void)simplePing:(SimplePing *)pinger didFailToSendPacket:(NSData *)packet sequenceNumber:(uint16_t)sequenceNumber error:(NSError *)error;
- /*! A SimplePing delegate callback, called when the object receives a ping response.
- * \details If the object receives an ping response that matches a ping request that it
- * sent, it informs the delegate via this callback. Matching is primarily done based on
- * the ICMP identifier, although other criteria are used as well.
- * \param pinger The object issuing the callback.
- * \param packet The packet received; this includes the ICMP header (`ICMPHeader`) and any data that
- * follows that in the ICMP message but does not include any IP-level headers.
- * \param sequenceNumber The ICMP sequence number of that packet.
- */
- - (void)simplePing:(SimplePing *)pinger didReceivePingResponsePacket:(NSData *)packet sequenceNumber:(uint16_t)sequenceNumber;
- /*! A SimplePing delegate callback, called when the object receives an unmatched ICMP message.
- * \details If the object receives an ICMP message that does not match a ping request that it
- * sent, it informs the delegate via this callback. The nature of ICMP handling in a
- * BSD kernel makes this a common event because, when an ICMP message arrives, it is
- * delivered to all ICMP sockets.
- *
- * IMPORTANT: This callback is especially common when using IPv6 because IPv6 uses ICMP
- * for important network management functions. For example, IPv6 routers periodically
- * send out Router Advertisement (RA) packets via Neighbor Discovery Protocol (NDP), which
- * is implemented on top of ICMP.
- *
- * For more on matching, see the discussion associated with
- * `-simplePing:didReceivePingResponsePacket:sequenceNumber:`.
- * \param pinger The object issuing the callback.
- * \param packet The packet received; this includes the ICMP header (`ICMPHeader`) and any data that
- * follows that in the ICMP message but does not include any IP-level headers.
- */
- - (void)simplePing:(SimplePing *)pinger didReceiveUnexpectedPacket:(NSData *)packet;
- @end
- #pragma mark * ICMP On-The-Wire Format
- /*! Describes the on-the-wire header format for an ICMP ping.
- * \details This defines the header structure of ping packets on the wire. Both IPv4 and
- * IPv6 use the same basic structure.
- *
- * This is declared in the header because clients of SimplePing might want to use
- * it parse received ping packets.
- */
- struct ICMPHeader {
- uint8_t type;
- uint8_t code;
- uint16_t checksum;
- uint16_t identifier;
- uint16_t sequenceNumber;
- // data...
- };
- typedef struct ICMPHeader ICMPHeader;
- __Check_Compile_Time(sizeof(ICMPHeader) == 8);
- __Check_Compile_Time(offsetof(ICMPHeader, type) == 0);
- __Check_Compile_Time(offsetof(ICMPHeader, code) == 1);
- __Check_Compile_Time(offsetof(ICMPHeader, checksum) == 2);
- __Check_Compile_Time(offsetof(ICMPHeader, identifier) == 4);
- __Check_Compile_Time(offsetof(ICMPHeader, sequenceNumber) == 6);
- enum {
- ICMPv4TypeEchoRequest = 8, ///< The ICMP `type` for a ping request; in this case `code` is always 0.
- ICMPv4TypeEchoReply = 0 ///< The ICMP `type` for a ping response; in this case `code` is always 0.
- };
- enum {
- ICMPv6TypeEchoRequest = 128, ///< The ICMP `type` for a ping request; in this case `code` is always 0.
- ICMPv6TypeEchoReply = 129 ///< The ICMP `type` for a ping response; in this case `code` is always 0.
- };
- NS_ASSUME_NONNULL_END
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